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121. Ship guarding - in Player Features and Ideas Discussion [original thread]
darkneko wrote: Honestly your idea sounds interesting but it is unnecessary. You can achive something similar to this with a logi ship that only reps the boosting ship and is willing to die for it. Let me correct that for you, it sounds int...
- by Maria Dragoon - at 2016.07.01 03:37:22
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122. The suggestion! and because I can't think of a cool title. - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Maria Dragoon wrote: I honestly don't understand this. First of all- We already have levels, they are called skill levels, Second of all - I- in no way suggested the removal of passive skillpoint gain. I don't understand ...
- by Maria Dragoon - at 2016.06.29 23:04:28
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123. The suggestion! and because I can't think of a cool title. - in Player Features and Ideas Discussion [original thread]
Second post for the responses to the smaller replies. Shallanna Yassavi wrote: Passive training = you go do whatever you want while skills happen. For EVE, this is a good thing. The training is still passive, however adding in a system ...
- by Maria Dragoon - at 2016.06.29 22:10:06
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124. The suggestion! and because I can't think of a cool title. - in Player Features and Ideas Discussion [original thread]
Raiz Nhell wrote: Maria Dragoon wrote: elitatwo wrote: JEEBUS NO DAMMIT Wow, why thank you for the post, may I ask why? Or has our great holy lord of Jeeb been invoked for explanation? :) BOB NO DAMMIT!!! Think of the Hamsters!!! ...
- by Maria Dragoon - at 2016.06.29 21:50:12
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125. The suggestion! and because I can't think of a cool title. - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: JEEBUS NO DAMMIT Wow, why thank you for the post, may I ask why? Or is has our great holy lord of Jeeb been invoked for explanation? :)
- by Maria Dragoon - at 2016.06.29 00:05:11
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126. The suggestion! and because I can't think of a cool title. - in Player Features and Ideas Discussion [original thread]
Suggestion simple Step one: Remove attributes numbers. Step two: give all actions an attribute modifier Step three: performing an action will now now apply an attribute modifier, so lets say you are mining, and mining action attribute could be...
- by Maria Dragoon - at 2016.06.28 22:53:56
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127. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
viverxia wrote: Maria Dragoon wrote: Four: All cloaking ships are heavily gimped firepower and defense wise. Five: Aggressive cloak ships(like the force recon and bomber) targets and target windows is pretty ******* narrow. That means the...
- by Maria Dragoon - at 2016.06.28 05:44:09
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128. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Logan Jakal wrote: Maria Dragoon wrote: Complicate? You straight up nerf cloak game play while buffing safety. The element of risk for cloakers came down to them getting where they are now. Dude, please, there is no risk for cloakers. Mo...
- by Maria Dragoon - at 2016.06.27 21:02:57
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129. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Noga Taranogas wrote: EVE is risk vs reward Give all covert ops frigs a 200m cargo bay -bombers keep their already larger bay, no cargo bay reductions. Give helios a 3rd high slot so it can fit covert ops cloak, covert cyno and probes like t...
- by Maria Dragoon - at 2016.06.27 01:45:36
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130. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Xcom wrote: Teckos Pech wrote: It is pretty hard to argue with. Just make the game better and all players will be made better (or no worse off). So when it comes to cloaking and intel...the discussion should be how to make the game better i...
- by Maria Dragoon - at 2016.01.10 22:04:19
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131. Regulate Plex Trade! - in Player Features and Ideas Discussion [original thread]
Hairpins Blueprint wrote: Daichi Yamato wrote: people are buying more plex than ever before, BECAUSE they get so much isk for it. No, they buy less, because they get much more isk for it now. they by few insted of dozen to get same resu...
- by Maria Dragoon - at 2016.01.10 21:43:26
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132. ***Petition*** Petition to keep the refitting mechanic as is! - in Player Features and Ideas Discussion [original thread]
Sojourn wrote: Holy ******* autism! They aren't claims when they're true. That would be fact. And the fact is: You have no clue as to the **** you be chatting. Gr8 b8 m8. Would r8 8/8!
- by Maria Dragoon - at 2016.01.10 19:14:05
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133. ***Petition*** Petition to keep the refitting mechanic as is! - in Player Features and Ideas Discussion [original thread]
Seraph Essael wrote: Maria Dragoon wrote: Top Guac wrote: Maria Dragoon wrote: Pray, do enlighten me. It is doubtful that enough time exists. So basically, you have nothing. No, basically what he is saying is you will never un...
- by Maria Dragoon - at 2016.01.10 18:04:12
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134. ***Petition*** Petition to keep the refitting mechanic as is! - in Player Features and Ideas Discussion [original thread]
Top Guac wrote: Maria Dragoon wrote: Pray, do enlighten me. It is doubtful that enough time exists. So basically, you have nothing.
- by Maria Dragoon - at 2016.01.10 05:36:07
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135. ***Petition*** Petition to keep the refitting mechanic as is! - in Player Features and Ideas Discussion [original thread]
Top Guac wrote: Do you even wormhole mate? First you suggest boring gameplay as an option and then completely constrained gameplay. Why are even suggesting a certain style of play when it's clear you don't have much clue? Oh, now we are g...
- by Maria Dragoon - at 2016.01.10 05:25:16
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136. ***Petition*** Petition to keep the refitting mechanic as is! - in Player Features and Ideas Discussion [original thread]
Top Guac wrote: Do you really want all WH pvp to be stale, slow, built up engagements because you need to scout ahead for a couple of days to see what the residents fly? There's something to be said for spontaneity and for changing wormhole c...
- by Maria Dragoon - at 2016.01.10 04:47:06
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137. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Teckos You may want to rethink that last post of yours. We know you manage 7 pilots yourself. I for one am generously assuming you are paying for 1 real life subscription. I am generous that way. Otherwise. Nice straw men. Its n...
- by Maria Dragoon - at 2016.01.10 03:34:16
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138. ***Petition*** Petition to keep the refitting mechanic as is! - in Player Features and Ideas Discussion [original thread]
Requiescat wrote: Varyah wrote: stuff about refitting in whs let me poke at the point the wh dudes are trying to get at, i think; removing combat refitting takes away something from invaders. not an advantage, but a levelling of the play...
- by Maria Dragoon - at 2016.01.10 03:20:33
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139. ***Petition*** Petition to keep the refitting mechanic as is! - in Player Features and Ideas Discussion [original thread]
Jack Hayson wrote: Maria Dragoon wrote: It dumbing down the game, to...make people have to do more research, better prep their fleets You F1 monkeys don't do research anyway - you fit according to the doctrine of your alliance and hit F1 ...
- by Maria Dragoon - at 2016.01.09 17:13:32
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140. ***Petition*** Petition to keep the refitting mechanic as is! - in Player Features and Ideas Discussion [original thread]
Maraner wrote: +1 Signed. Its not broken... stop dumbing down the game CCP It dumbing down the game, to...make people have to do more research, better prep their fleets, make sure they bring proper logi, and in turn making it so that ca...
- by Maria Dragoon - at 2016.01.09 06:18:54
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